Unity and other enemies


In the last week I've added the first enemy to the game. It is something I've called spider. Why? Cause with a little bit of fantasy it looks like that =). Together with the spider I've added some systems to the game. 

Health-System
Of course you and your enemies require a health state and in order to display it an ui is also required. But besides that I also want to make sure that the player has to do quests before he can attack stronger enemies. Therefor enemies not only have health - no they also have the ability to block damage! 

AI
An AI should be able to react to the given situation. If the player is not around the AI will idle and sometimes move around. In case when the player is getting in a certain range the AI will immediately start chasing the player. If the player leaves the range again then the AI will go back to its starting position. But if the player is close enough then the AI will attack.

Respawn-System
Of course enemies should be able to respawn. Otherwise the world would fast run out of enemies. But this took me longer than expected cause it often conflicted with the existing AI. In the end I'd to recreate the AI but now everything is working perfectly fine 

Update: Quest-System
While the overall quest system is in a very good shape - some little adjustments were necessary. But now everything looks. The player can now get quests with the goal to kill an amount of enemies.



But the strongest enemy is unity itself. Because since the release of 2020.1 I have really big problems baking my lights. In 7h I only was able to bake them once! I hope Unity will fix this before the game-jam ends. Otherwise I'm afraid that I will regret it hard that I haven't rolled back to 2019.3. 

Well. That's it for that update. 

Have a nice day :-)

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