The pop sounds are good, but I tried it again and its how the grey beam is there below the menu and when you hit play you smoothly transition straight into gameplay. Just feels right :)
Even though I knew that I’m gonna be the red cube after being hit I somehow had to “recalculate” my brain for being the predator now instead of the prey.
The switch between red and blue is a real challenge for the brain. I guess, that’s the actual idea of the game. If yes, then well done!
I like the change in music when changing from blue to red and vie versa. But some visual indicator could support the switch even more.
For instance you could change the background color. Give it a blue tint when being hunted down. When being hit by the red cube and therefore being reborn as red cube yourself you could just fade the background color to something slightly tinted red instead of blue.
That way the player would get some visual feedback of what’s happening (more obvious feedback than the health hearts only).
Or add some “loud screaming” labels when being reborn like: “Get him now!” or “Flee! He’s after you!” … something like that. Maybe also color the labels accordingly.
Other than that, challenging game. Playing the blue cube is easier. Once I thought “hey, that’s almost too easy”, the red one got me instantly (happened twice). Playing the red cube is harder, I think. The blue cube’s AI is pretty good. Or maybe playing the red cube is too slow?
I like however that you managed to implement the kids game “tag” with just two cubes in a small app.
Thank you very much for that detailed feedback :-). Yes you are absolutley right - the music and hearts as indicator is definitively not enough. Also for me (and I should be used to it ^^). Therefor I also thought about colors. I wanted to do it with some PostProcessing-Effects - but I also like the idea of changing the background. At the moment I'm motivated to keep on working on the game so that I can release an update after the jam is finished. If I can keep that motivation then this will be definitively something I'm aiming for.
Yeah the blue AI is more challanging - because of the simplicity behind it. He just have to run away from you. I think here I could increase the horizontal speed of the red cube to help the player. Because atm I think it is too hard.
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This is a really pretty game. I like the simple yet fun change in perspective.
Fun little game, I like how it starts when you hit play.
:D. I guess you mean the pop-sounds right? Because I was so happy when I found them in one of my audio-packs.
The pop sounds are good, but I tried it again and its how the grey beam is there below the menu and when you hit play you smoothly transition straight into gameplay. Just feels right :)
Even though I knew that I’m gonna be the red cube after being hit I somehow had to “recalculate” my brain for being the predator now instead of the prey. The switch between red and blue is a real challenge for the brain. I guess, that’s the actual idea of the game. If yes, then well done!
I like the change in music when changing from blue to red and vie versa. But some visual indicator could support the switch even more.
For instance you could change the background color. Give it a blue tint when being hunted down. When being hit by the red cube and therefore being reborn as red cube yourself you could just fade the background color to something slightly tinted red instead of blue.
That way the player would get some visual feedback of what’s happening (more obvious feedback than the health hearts only).
Or add some “loud screaming” labels when being reborn like: “Get him now!” or “Flee! He’s after you!” … something like that. Maybe also color the labels accordingly.
Other than that, challenging game. Playing the blue cube is easier. Once I thought “hey, that’s almost too easy”, the red one got me instantly (happened twice). Playing the red cube is harder, I think. The blue cube’s AI is pretty good. Or maybe playing the red cube is too slow?
I like however that you managed to implement the kids game “tag” with just two cubes in a small app.
Thank you very much for that detailed feedback :-). Yes you are absolutley right - the music and hearts as indicator is definitively not enough. Also for me (and I should be used to it ^^). Therefor I also thought about colors. I wanted to do it with some PostProcessing-Effects - but I also like the idea of changing the background. At the moment I'm motivated to keep on working on the game so that I can release an update after the jam is finished. If I can keep that motivation then this will be definitively something I'm aiming for.
Yeah the blue AI is more challanging - because of the simplicity behind it. He just have to run away from you. I think here I could increase the horizontal speed of the red cube to help the player. Because atm I think it is too hard.