ReBirth Update 1.0
The jam is over and so I made some updates to the game. Lets go through them:
1. Background Color
I got the feedback that I could use the background color to highlight which cube the player is controlling. That idea was pretty good and so I've implemented it. So at start the background is fading smoothly to blue and when the player got caught by the AI the background is fading to red.
2. AI Level
In order to make the game harder over time I've now added updates to the AI-Level. It increases every time the when the red cube hits the blue one. You can see the current level in the top right.
3. Ultra-Wide-Screen-Support (for Web)
The game now also supports Ultra Wide Screens on web. It won't take the full width - but it will add black bars to left and right. Also the scalling doesn't look weired anymore
4. Version Label
You can find it on the main menu. A cool version label. And if I provide another update the version might change - or not. Depenends on if I will remember to update it. Why do I mention it? Because I've used visual scripting to update it and for some reason that killed my webgl-build! I decided to throw this away and now the version label is hardcoded.
Technical stuff you might not be interessted in but I want to tell it because I want to somehow mention it
I also did some work which you won't notice. First of all I've refactored some code to make it ... well - better. Some stuff just became less complicated and more stable. And as mentioned I'd problems with the webgl build. I first thought it was because I accidently started the project with the build-in-render-pipeline of Untiy and not URP. So I've upgraded the project to make use of URP. Therefor I also had to redo post processing effects and fix some camera settings.
Well - thats it. Have fun with the new Version :-)
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