Devlog
- September 07, 2025 by Tomate Salat#prestige, #bribe, #briefcase, #ui, #rounds, #runs, #upgradesThis release is a little gamechanger because now you will have to play multiple runs in order to progress. Therfor the concept of Bribing and Fleeing (Prestige) was introduce. In short: after each rou... Continue reading
- August 26, 2025 by Tomate Salat#game hud, #ui, #tooltips, #steam, #itchFor me this is a long awaited update to the game: finally there is a proper game hud design! This not only makes the game more beautiful - no also tooltips were added. Besides that the game now also w... Continue reading
- July 28, 2025 by Tomate Salat#debuff, #challange, #level of difficultyThe game was too easy and the Player had no reason to get the maximum out of a round. Therefor debuffs were introduced to the game which are tackling both of the problems. Debuffs can affect the follo... Continue reading
- June 25, 2025 by Tomate Salat#splash screen, #reporter, #reward, #police, #trucksReporter Related Changes Lets first talk about Reporters. Clicking them is now more rewarding for the Player. First of all because they now have a proper visual effect for despawning. Means: they don'... Continue reading
- April 06, 2025 by Tomate Salat#journalists, #events, #ticks, #unity, #3d, #rookieWith this update Journalists were introduced to the game and they have a major impact. Because first of all the timer is gone! It was replaced by a ticker system and the Journalists are the game eleme... Continue reading