How To Play

You can move the player with WASD- or Arrow-keys. From time to time zombies will spawn on the map (red circles will tell you where they spawn next). They will directly chase you! You can feed the zombie by making him move into the blood-collectibles (green circles will tell you where they spawn next). 

When you feed a zombie then he will disappear and another zombie will spawn immediately. You may wonder why you should feed them, right? For two reasons:

  • Feeding a zombie will give you points
  • Feeding a zombie resets the current timer for spawning a new zombie

So while you can't reduce the amount of zombies on the map - you can try to slow down how fast they will grow.

More zombies = more danger! 

It can happen that you start a chain reaction by feeding multiple zombies in a row. Be aware that this will be really dangerous situation. Because you won't be able to predict where the next zombie will spawn. 



Game-Jam-Game?

Yes, Game-Jam-Game! And actually I'm in two game jams at the same time. So I only spend two days on this game. 

The related jam is the Bolt Jam 9.

Art and Music

Art and music are from those bundles:

https://malibudarby.itch.io/horror-city-sprite-pack-1

https://joelsteudler.itch.io/survival-horror-music-mega-pack-vol-2

(at the moment they're also part of this humble-bundle: Game Creator (Humble Bundle))



Sources

Because the jam wants to have a proof that bolt was used I will attach my sources here. But those of course won't contain the paid assets! 

That project makes use of the following packages:

  • Cinemachine
  • TextMesh Pro

You can download both for free from the Unity-Package-Manager. In the end this is what you'll get:


StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorTomate Salat
GenreAction
Made withUnity
Tags2D, Zombies
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

game.unitypackage 86 kB

Comments

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Surprisingly fun to play as well as to figure out the tactics hidden under the otherwise simple rules.
Walls were sometimes sticky though, which lead to unfortunate deaths.
Some invincibility frames might have also made the chain reactions a little more fair.
I think I only got up to 32 in score :P

^^thanks for the feedback. I think the problem is that there is no proper wall - just cars and gaps between them can make the player stuck. 

The gameplay evolved (like often) by accident. And I was also surprised that it was fun to me. But for the Jam I'd to implement the game in a way I'm not used to be. May in future I'll recreate that game (when I have more time and when I'm not limited to Bolt-1 ^^).